
This volume represents the breadth of Langdon Winner's influence and includes chapters from a wide range of scholars from the global north and south working in the fields of engineering, philosophy, STS, and sociology on broad applications, from technological sleepwalking to atmospheric marketing. As resistance is a central thread throughout all of Winner's work, these contributions challenge hegemony and reimagine the way things are into the way things might be. The authors provide insights on how Winner's work continues to remain relevant and insightful in the face of new and emerging technologies. It appeals broadly to students and researchers and is broken down into three Sections: Theoretical Approaches, Applications, and Pushing Boundaries.
Alice Fox is an interdisciplinary scholar often working at the intersections of ethics, STS, and media studies. Her most recent publications and presentations have been on topics from representations of disability in video games to AI policy surrounding DeepFakes. Alice has been fortunate to work with incredible students from around the US, including George Mason University, the University of Virginia, Stanford University, and Virginia Tech. In between her work and real life demands, she tries to find time to play video games, advocate for change, and garden.
Darryl Cressman is a philosopher of technology whose background and interests are quite varied. His current research focuses on the history of the philosophy of technology and he has published books and articles on critical theory and technology, sound studies, media theory, musical culture, and the history of technology.