The dominoes fall, and where will the game end? As Jezebel has issued an ultimatum: Zed must play her, or forfeit his Dominions. Can he win? Does he want to? Can he pull himself together long enough to come up with a plan?
The Red Hand lies in pieces, with each of its members remaining haunted by what they have encountered. Bunka has shown its true nature, this Dominion of Entertainment and Song that hides its dark secrets for those who know where to look. Where success lies waiting for those willing to risk it all, and resistance is punished through the unwieldy Sword of Justice.
For the team to admit truths, admit lies, and find safe haven in a new world, they must cast aside all illusions thus far. They must seek help from the residents, by looking to the entertainers, to the cartoons, and to their new allies in the Pandemonium Bazaar. And even those back at the base must learn to look to each other, when confronted with the dark truths that have started to emerge.
Not all is lost however, as music echoes through the streets. The Creative Rhapsody will be there when you need it most, bestowing inspiration upon the worthy, bestowing allies upon the needy. Be quiet and listen, can you hear it now? Don't stop playing, until the music stops.