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Book Cover for: Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide, Jim Zub

Dungeons & Tombs (Dungeons & Dragons): A Young Adventurer's Guide

Jim Zub

This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

Book Details

  • Publisher: Ten Speed Press
  • Publish Date: Nov 26th, 2019
  • Pages: 112
  • Language: English
  • Edition: undefined - undefined
  • Dimensions: 8.40in - 5.90in - 0.60in - 0.85lb
  • EAN: 9781984856449
  • Recommended age: 08-12
  • Categories: Games & Activities - GeneralMedia Tie-InActivity Books - General

About the Author

DUNGEONS & DRAGONS launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.