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Book Cover for: Eugene Jarvis: King of the Arcade, Matthew Thomas Payne

Eugene Jarvis: King of the Arcade

Matthew Thomas Payne

This book explores the influential work of Eugene Jarvis, designer of the wildly-successful arcade games Defender, Robotron: 2084, NARC, Smash TV, and Cruis'n USA, among others.

Embracing a variety of genres across decades, the video games of Eugene Jarvis offer a series of design lessons in how to craft coin-operated game machines that can survive and thrive even as the arcade was disappearing from the American landscape. In particular, his titles demonstrate the enduring appeal of gameplay challenges, taboo content, and possessing a larger-than-life form factor and accessible gameplay. Drawing upon multiple interviews with Jarvis and his collaborators, as well as scholarly reflections on game design, historic industry data, and archival documents, this book makes the case that Jarvis is the unparalleled "King of the Arcade" for his ability to craft gameplay experiences that cannot be replicated on home consoles or personal computers.

Book Details

  • Publisher: Bloomsbury Academic
  • Publish Date: Feb 6th, 2025
  • Pages: 240
  • Language: English
  • Edition: undefined - undefined
  • Dimensions: 8.50in - 5.50in - 1.00in - 1.00lb
  • EAN: 9798765113547
  • Categories: Programming - GamesVideo & MobileMedia Studies

About the Author

Payne, Matthew Thomas: - Matthew Thomas Payne is Associate Professor of Film, Television, and Theatre at the University of Notre Dame, USA. He is author of Playing War: Military Video Games after 9/ 11 (2016), and co-editor of How to Play Video Games (2019), Joystick Soldiers: The Politics of Play in Military Video Games (2016), and FlowTV (2010).
Kocurek, Carly A.: - Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at Illinois Institute of Technology, US, and researches the history and cultural practices of video gaming in the United States, and teaches courses on game studies, media studies, and digital humanities. Her current manuscript chronicles the development of early video game culture and gamer identity around the video game arcade during the 1970s and 1980s.
Dewinter, Jennifer: - Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.