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Book Cover for: Game Feel: A Game Designer's Guide to Virtual Sensation, Steve Swink

Game Feel: A Game Designer's Guide to Virtual Sensation

Steve Swink

"Feel" is the essence of human-computer interaction. It is the single most important (yet often overlooked) element in games that makes the game art form unique. No other traditional art form like film, literature, music encompasses interactivity, as games do. This book bring "feel" to the forefront and gives it a proper voice.

Book Details

  • Publisher: CRC Press
  • Publish Date: Oct 1st, 2008
  • Pages: 376
  • Language: English
  • Edition: undefined - undefined
  • Dimensions: 9.10in - 7.40in - 0.90in - 1.90lb
  • EAN: 9780123743282
  • Categories: Programming - GamesDigital

Praise for this book

The following game design luminaries have promised quotes:
Jonathan Blow, Company: Number-None, Game: Braid
Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem
Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game
Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K.
Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria
Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.