
Role-playing game historian Ben Riggs unveils the secret history of TSR-- the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival.
"Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I'd recommend it to anyone regardless of the subject material. It's a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom--only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs's own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world."Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I'd recommend it to anyone regardless of the subject material. It's a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." -- Joe Manganiello
"...a compelling adventure in itself" --The Washington Post "Riggs weaves a tale of corporate intrigue, personal ego, and failed saving throws that will fascinate any fan of D&D. Whether you're a grognard, still clutching your red box rules and grumbling about THAC0, or a recent convert to the greatest game the world has ever played, you're going to love Slaying the Dragon!" --Tim Akers, author of Knight Watch "Herein are the secrets and myths, the highs and lows, and hidden world of the magical realm of TSR and its creation: Dungeons & Dragons. An indispensable account about the legends and truth from the people that worked there. Highly recommended!" --Mike Mason, co-designer of Call of Cthulhu 7th edition "Through in-depth interviews with the creators themselves, Ben has put together a deeply personal account of so many of the behind-the-scenes going-ons, the good and the bad, at TSR." --former TSR artist Brom "When I was thirteen and sitting on the other side of the DM screen, using all my latent psionic talent to roll a 20 on that bugbear, I never thought I would ever want to read a book about the economic history of D&D . . . yet here we are. Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks and the real-life, sometimes terrifying adventures that eventually destroyed the company behind arguably the most imaginative American game ever created, though it was never just that. A must-read for fighters, magic-users, and even bards--and everyone else, too." --Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders