How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.
Book Details
Publisher: MIT Press
Publish Date: Mar 29th, 2022
Pages: 328
Language: English
Edition: undefined - undefined
Dimensions: 8.90in - 6.00in - 1.10in - 0.90lb
EAN: 9780262544900
Categories: • Role Playing & Fantasy• Anthropology - Cultural & Social
About the Author
Jon Peterson, a leading scholar of Dungeons & Dragons and role-playing games, is the author of Playing at the World and Dungeons & Dragons & Arcana: A Visual History.