In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
Stacy King is a Toronto-based author who began rolling her way through dungeon adventures when she was ten years old. Formerly the editor and lead writer for the Manga Classics line, she has overseen graphic novel adaptations of classic literary novels like Pride and Prejudice, Les Misérables, and Dracula. She has a B.A. in English literature from the University of Toronto. In her spare time, she enjoys historical costuming, baking, and board games.
Andrew Wheeler is a Shuster and Eisner Award-winning writer and editor born in the UK and based in Toronto. He has written for television, video games, comics, and prose. His works include the comics series Another Castle and Freelance and the LGBTQ young adult anthology Shout Out.
Storyteller: Avengers, Conan the Barbarian, Dungeons & Dragons, Rick and Morty VS D&D, Samurai Jack, Skullkickers, Street Fighter, Thunderbolts, Wayward + more!
How To Defend Your Lair, the latest monster tactics and storytelling book from @KeithAmmann, looks just as sharp as the previous volumes, packed with great ideas. If you've enjoyed the D&D Young Adventurer's Guides these are a good way to keep the momentum going. @SagaSFF https://t.co/V4Sn5BbSw9
"As more and more new players find D&D, it's books like these that can help the game continue to grow by introducing younger players to the game."--Geek Dad
"This beautifully-illustrated publication (the first of several companions) is your one-stop shop for spotting and identifying the fauna of the D&D universe, from dragons to Demogorgons. . . . You probably shouldn't venture into a storyline without it at your side."--SyfyWire
"No matter how old you are if you have ever had an interest in D&D these Young Adventurer's Guides are something you need to check out."--The NerdyGirl Express
"With all-new illustrations and explanations of Dungeons & Dragons's rules, character creation, monsters, and more for ages eight and up, there's never been a better time to bring your kids to the table."--Geek & Sundry
"They provide a useful starting point, with background on characters and creatures. The books are well-designed and easy to read; my son is now officially hooked."--The Film Stage
"However, if you're new or someone you know is new and possibly interested in playing, especially if they're a middle school or high school aged person, then this is a great way to get an easier to read version of the flavor text from the Player's Handbook."--Geek Tyrant